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Lower yourself on the rope slightly, then swing back and forth until you can jump to the ledge on the far side. Still sticking to the left, follow the path until you have to jump from the ledge – quickly throw your Grapple Axe to attach yourself to the craggy wall above. Take the left path and follow it around until you reach a circular chamber with some Jade, then exit by crawling through the tunnel ahead. The path splits here, but don’t worry about that as they both lead the same way. Then shimmy along the right to jump and attach yourself to a craggy wall to ascend to the top. Stick to the left and jump to the wall to climb up. You can check underwater for resources before you continue. Remember: each time an eel catches you, you run out of breath much faster.Ĭontinue forward until you squeeze through a crevice and resurface inside a cavern. Use concealment underwater to hide – if one grabs you, rapidly press the Interact button to kill it. The Moray Eel** – While this isn’t the first time you’ve encountered the eel, you can now actively avoid running into them. Set the left block to zero and the right block to 7. – The final numbers are given to you by Jonah and the Maya Date photograph (Artifacts > Path of the Stars). Open the second door in the central passage. – Return to the left block to set another zero, and the right block to 5. Head down the central passage to open the first door. – Return to the left block and set the number to zero, and the right block to 3. Cross the bridge and open the door to reveal a second graphic. – Interact with the right crank until it reads 1. Then cross the bridge and interact with the door to reveal the graphic behind it. – Interact with the left crank until it reads zero. Use the cranks to turn the tower blocks – the first correct number will open up the doors on either side of the room to reveal clues to the answers. If you get it wrong, the central passage floor will collapse. To complete the puzzle, you need to set the correct numbers into the two tower blocks. The left tower block uses even numbers (0, 2, 4, 8) and the right block uses odd numbers (1, 3, 5, 7). So, for example, if you have a horizontal line with two dots above it, that equals 7. Destiny begins with a chance, but ends with a choice.

It began when a small, puny boy chanced upon a bright, cheerful young girl. It began before the Sorting Hat decided to place Peter in Gryffindor after a Hatstall. A horizontal line represents 5, and each dot represents 1. If destiny is determined by both chance and choice, then, the story began years before that fateful Halloween night. Retrieved September 18, 2019.Maya Numbers** – The disk represents zero. 'The inside story of catching a cyberpirate'.
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^ David Locke Hall, CRACK99: The Takedown of a $100 Million Chinese Software Pirate, W.^ 'HSI Deputy Assistant Director featured in CNN documentary'.Wilmington, North Carolina: Red Canary Press

^ Peterson, Martha (2012), The Widow Spy.
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^ 'CNN Original Series 'Declassified: Untold Stories of American Spies' Returns for Season Three, Followed by Season Six Premiere of 'This is Life with Lisa Ling' on Sunday, Sept.

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